Conflict: Desert Storm

Cheats:
Hint: Lights Out: Killing General Aziz:
When you are trying to kill general Aziz at the end, take out the
"laser" and lock on so it turns red. He will run out. Take him out
with a sniper, then evacuate.
When you call in an artillery strike on General Aziz's underground bunker, an
alarm will alert the town. General Aziz will then run out of the bunker. You
have to shoot him before he escapes.
Connors is recommended for this trick. Have one of the others off to the
side, near the exit to your extraction area. Have Connors directly in front of
the doors to Aziz's bunker, but back as far as he can be from the doors. Have
your first squad member "lase" the bunker for the airstrike, then
switch to Connors before the doors to the bunker open. As soon as the doors
open, have Connors open up on Aziz and his two guards with either a machine gun,
or have him launch a RPG/rocket into the bunker.
Hint: Patriotic Defense: Hidden RPG and light
machine gun:
Switch characters to Jones, who is defending the rear. You will see a
tunnel to the left. Go in it. Once the tunnel ends, keep going into the next
one. When an Iraqi appears, shoot him then make a right turn. You can go either
straight or left. Go to the left to find a hidden RPG and light machine gun
against the wall you are facing when you come out. If you went in the correct
direction, there should also be a truck at that location.
Hint: Patriotic Defense: Killing the sniper:
On your way up the stairs to the marketplace, there is a sniper
behind the stairs. Well you can take him out without taking a hit. At the
beginning, where the hidden tank located, is a walk-way to the left. Follow it
to the end then make a left. At the end is a staircase. Go up it and you will
see the sniper. Take out your knife and kill him silently to get stealth points.
Hint: Spreading out munitions:
Do not give too much of the powerful items such as tank mines, C4,
anti-tank guns, etc. to a single person. If you have this person advance and he
gets taken down by a tank, your other teammates might not have the firepower
needed to even get close to the downed person, let alone heal him. It is always
a good idea to have each teammate equipped with at the least one high powered
explosive in case you need to take something out.
Hint: Weak spots on tanks:
All tanks have very heavy front and side armor. However, the tank's
rear is lightly armored. Smaller tanks can be hit with a rocket almost anywhere
and will usually explode. However, larger tanks must be attacked with an
explosive from behind. If you shoot it from the front or side, chances are you
will not even make a dent.
To take out the tanks with the satellite dish on top, shoot the satellite
dish with a sniper rifle and the tank will explode.
Hint: Destroying heavy armor tanks:
Find the man with C4s and give his detonator to someone else. Keep
everyone back except for the man who has the C4. Quickly run to the tank and
plant the C4. When you are finished, get another troop to call him back. When he
runs back, the tank should be focused on him. Change to the man with the
detonator and use it. If this works, everyone should make it out alive. However,
if he does not make it, you can clear the area then heal him.
You can trick the tanks by using any of your men except the demolitions man
and create a diversion on the side of the tank opposite to your team. Get the
man next to the tank so that he will not be harmed, then switch to the
demolitions man. While the tank is looking at the other man, sneak up to it,
plant a C4 explosive, and run away.
Hint: Last resort attack on tanks:
If you need to take out a tank but have no more long range rockets,
it is possible to get close to it without getting hit. First, you will need to
have a sniper rifle to zoom in on the top of the tank to take out the gunner, if
there is one. After he is down, throw a smoke bomb in the direction of the tank.
Try to get the smoke bomb in as close to it as possible. While the smoke is in
the air, you can run up to the tank without being hit. The smoke will make it
impossible for the tank to see you. Get directly next to the tank and plant a C4
next to it. After it is planted, throw another smoke bomb slightly further away
from the tank. Make a mad dash for the smoke. If you are fast enough, you will
get behind the wall of smoke and can then make your way to safety. Then,
detonate the C4.
If you have C4 with a detonator, run to the tank, crouch, plant the C4, then
quickly run away. When you get about 10 feet away, use the detonator to explode
the C4.
Hint: Tank mines:
On certain levels, tank mines can be truly annoying. Instead of
getting your worst man to go out and run on the mines, throw a grenade on them
and they should all explode.
Hint: Last resort attack on SCUDs:
SCUDs can be blown up with the sniper rifle if they are in the launch
position. Shoot the rocket a few times with it.
Hint: Charge the enemy:
The game sends an infinite amount of troops after the alarm has been
set. The best way to defend yourself is to charge ahead as fast, but also as
safely, as possible. In some levels you can cut down the number of men by almost
fifty. If you are low on ammunition, health, etc., this is a good way to cut
down on the amount of men you have to deal with. It also works sometimes if you
send a man far ahead and hold him there, then do your objectives for your
mission.
Once the alarm has been raised, an infinite number of enemies will start
originating from certain points in the level such as barracks, campsites, or
sometimes level boundary lines. The only way to stop this flow of enemies is to
find the point at which they are appearing from and "secure" it. In
other words, you have to kill all the enemies in the area (or building) and
remain there for a minute or two to make sure no more show up. This way, you can
systematically shut down the enemy's "points of origin", then complete
the level even after the alarm has been raised.
Hint: Change soldier color:
You can change the color of your soldier from white to black or black
to white by blowing him up with a grenade and finishing the level. Note: He will
lose experience -- do this early.

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