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  GameCube Connection

Animal Crossing

 

Cheats:

Hint: Mr. Resetti:
Reset the Gamecube during game play. Start the game again and Mr. Resetti will appear to complain. Repeat this to make him more angry.

If you reset the game enough, Mr. Resetti's older brother, Don, will take his place. He tells you that Mr. Resetti is not a bad and is just doing his job. He also apologizes for his brother's temper and language.

Hint: Change item screen background:
Get the piece of clothing you want as the background in your inventory. Grab it and drag it to the lower right space. From there, drag it one space down into a blank space, press A, and you will have changed the background.

Hint: View credits:
Talk to the dog next to the train station and type three key symbols.

Hint: Easy money:

When bees appear from trees, take out your butterfly net and face the beehive. If you can catch a bee, you can sell it for $4500.
Place orange furniture to the north, green furniture to the south, yellow furniture to the west, and red furniture to the east part of your house.
Note: This trick requires a Game Boy Advance and a link cable. Play the game with the Game Boy Advance attached. Collect as much fruit as possible and travel all the way to the south. Go the pier at the beach. A Kappa will be there and will to bring you to a new island to the south. Get to the new island and drop all of your fruit. Return to the Kappa and leave. Transfer the island to the Game Boy Advance. On the Game Boy Advance, knock on the door to the house of the island animal. After it appears, move a piece of fruit in front of the animal. It will eat it and become happy. Keep repeating this until the animal drops money bags. Feed all your fruit to the animal, then put your Game Boy Advance on standby. Resume the game on the Gamecube. Go back to town, then return and talk to the Kappa again. Your game will now be updated with the Game Boy Advance data. Travel back to the island and collect the money bags.
Go around town with your shovel and hit every rock you can find. One of them should turn red when you hit it. Keep hitting it to get more money.
Every New Year your parents give you 10,000 bells. Change the system date on the Gamecube; or in the Animal Crossing options and change the date to the new year. Check the mail box and you will have 10,000 bells from your parents. Repeat the process, but change the year.
Dig for fossils every time you play. When the museum fills up with fossils, you can make a mint at Nook's or trade with residents for good items with fossils. Skulls of dinosaurs seem to be worth the most, usually bringing in 4,000 to 6,000.
Play the Stalk Market. Turnips do not seem like that much of a commodity, but its gold in the game. You can make a fortune buying Turnips and selling them at the right price.
If you have at least 10,000 Bells, on Sunday Joan the turnip seller will at your town every from 6 a.m. to 12 noon. Buy 100 turnips as many times you can. The next day, go to Nook's store and sell them all. It is possible to get 73,600 Bells just for 100 turnips.
Note: This trick requires three memory cards, game A, game B, travel data, and a lot of Turnips. Spend the entire week saving up as much Bell as you can on Game A. On Sunday, find Joan and buy as many turnips as you can afford. Save your travel data on slot 2, then travel to Game B. Find out how much Tom is buying Turnips for. If he is not asking enough, save, then set the clock to the next day and ask again. Wait until a day when Tom is buying for over 1000 Bell, but do not set the clock more than a week ahead or the Turnips will spoil. Sell all your Turnips for the profit. Save and take the money back to Game A. Use the money to buy more turnips. Go back and sell them again. Because you are saving the travel data, it does not matter that the days do not match up. You can make over 30,000,000 Bell doing this.
Try to fish, dig Bells, and work for people until the evening, when you would barely get anything. Go to the Animal Crossing Menu and change the time back to 4:00 when the best fish and bugs appear. It is better if it rains. Then, change to one day ahead to make a lot of money. This is also a good way to pay off the debt to Tom Nook and buy furniture for your house. Make sure that you pull weeds that you see to stop them from growing. Use the shovel to stop weeds from growing from a location permanently. When your ready, put your time and day back. You will always get new mail and offers from Tom Nook. This is another good way to get your home and Tom Nook's shop remodeled. Whatever you did in those days like make the shop larger, and will stay the way it was when you visited the future. You should make about 50,000 Bells in about five hours while in the future.
Use the following trick to get easy money and a lot of fossils. Find three fossils and mail them to the Museum. On the day that they arrive back in the mail, open them and see what you get, as usual. If the museum needs it, give it to them. If not, sell it to Nook. Then, go back to your personal Gyroid Assistant and save the game. Reset the Gamecube with the cover open so the system menu appears. Set the date back one day, and start the game again. Check your mail, do whatever you want with the fossils, then save and restart the Gamecube again. Set the date back to the current day and restart the game. Do this until the museum is full, or you no longer want to continue with the trick. Note: If you reset the game date by using the option the game provides (before you start your game), sometimes your fossils will not be sent to you in the mail and you will not find any for awhile. The game knows when you are cheating this way, and reflects this with less valuable items.
Take fruit from one town and sell it to Nook at another town. You will get paid five times as much for it. Note: This only works if each town has different fruits.
Get a fishing pole, and on a rainy day, go to the ocean and catch a fish that is worth 15,000 Bells. it takes time to see the big fish, but he will be there. You can also catch an orange fish worth 3,000 Bells, and a Barred Knife Jaws worth 5,000 Bells. If you catch a Sea Bass, throw it back, and keep fishing until you catch the good ones.
Another fish to catch is the Large Char. It is worth 10,000 Bells. You can catch those at the waterfall or at different places for different people. If you see a big shadow in the water, it is a fish worth 10,000 to 15,000 Bells.
Go down to the shore and start fishing. If you catch a Sea Bass, throw it back because it is worthless. If you catch the really big fish that sells for 15,000 Bells, give it to the museum. This will increase the chances of you catching it again.
Shake every tree that you can to get its items. If a bees nest falls out, take out your bug net. You can catch a single bee for 4,500 Bells
Play the game after it is dark and go to the waterfall. There will be a fish called a Large Char which sells for 10,000 Bells each. They are common to catch, and you can make about 100,000 Bells in about five hours.
If you look on your map, you will see a flashing, golden spot somewhere. If you can find the location, dig there to receive 1,000 Bells. If you do not dig there every day, the spot will disappear. Eventually, the spot will become a hole. Plant a money bag and eventually a Money Tree will grow from the golden spot. If you plant a shovel at the golden spot, eventually a Golden Shovel Tree will grow. The Golden Shovel Tree is the only way to acquire the Golden Shovel, which can be used (dig with it at the golden spot to receive more than 1,000 bells) or sold.
Find a rock that turns red when you hit it. Dig two holes in a "V" shape. Have the bottom point on the "V" as the rock and the two other points at the holes that you dig. The holes keep you from moving backwards from the recoil. You can hit the rock as fast as possible. It is possible to get about 13,000 Bells per day by doing this.
If you get your item screen with three pears, sell it to Tom Nook. He will give you 100 Bells for each one. With a total of 15, that is 1,500 Bells.
Get seashells and sell them. Then go to town and repeat to get Bells.

Hint: Duplicate money and items:
This trick requires two Game Boy Advances and a link cable. Connect Game Boy Advance #1 to the Gamecube using your link cable and turn it on. Go to your island (located on the dock at the edge of the ocean). When you finally get to the island, drop off the item or money that you wish to duplicate. Leave the island. When Kapp'n asks if you want to save your island to your Game Boy Advance, select "Yes". After it is done downloading to your Game Boy Advance, you can put it in sleep mode, disconnect it, and set it aside. When you get back to your town, attach Game Boy Advance #2 and turn it on. Leave that screen then immediately return to it. Talk to Kapp'n to go back to your island. After you start leaving you can turn Game Boy Advance #2 off. When you get to your island, pick up the item that you left there then leave the island again. This time when Kapp'n asks you to save your island to your Game Boy Advance, answer "No". When you get back to your town, disconnect Game Boy Advance #2 and connect Game Boy Advance #1 (make sure it is not in sleep mode). Leave the screen and return. Talk to Kapp'n once more. Your island should upload from your Game Boy Advance. When you get to your island, your item will be there again and you will already have it in your pockets. Pick up your item from the ground. You now have two of them. This will also work with multiple items.

This trick requires only one Game Boy Advance and a link cable. Connect the Game Boy Advance to the Gamecube using your link cable and turn it on. Go to your island (located on the dock at the edge of the ocean). When you finally get to the island, drop off the item or money that you wish to duplicate. Leave the island. When Kapp'n asks if you want to save your island to your Game Boy Advance, select "Yes". After it is done downloading, do not press anything on the Game Boy Advance. When you get back to your town, leave that screen, then immediately return to it. Talk to Kapp'n to go back to your island. He will ask what happened to the island in your Game Boy Advance. Chose to go to a different island. When you get to your island, pick up the item that you left there, then leave the island again. This time when Kapp'n asks you to save your island to your Game Boy Advance, answer "No". When you get back to your town press A on your Game Boy Advance. Leave the screen and return. Talk to Kapp'n once more. Your island should upload from your Game Boy Advance. When you get to your island, your item will be there again and you will already have it in your pockets. Pick up your item from the ground. You now have two of them. This will also work with multiple items.

Hint: Easy items:
One of the best ways to get new items that you cannot buy is to do work for the residents, and do it often. Do their little chores and they will (more often than not) reward you with things that are hard to come by in Nook's store.

Talk to people whenever you are near them. Sometimes they will ask you if you want to take a table or some clothes or other things off their hands. Also, do errands for people often. If there are no errands available you will only have to wait ten minutes.

Check the town bulletin board often. Check with Officer Cooper frequently to see when Wendel, Red, or anyone else is in town.

Go to the dump on garbage day. There will be items there that you can take.

If you go to the Police Department, there will sometimes be lost items that you can take.

Hint: Getting NES games:
Talk to the townspeople until they ask you when your birthday is. Most of them will say something similar to "How would you like a train set for your birthday?" Answer "Yes" and you will put in your birthday. On your birthday, one of the townsfolk will be outside your house. He or she will present you with a NES. For example, Virgos will get Donkey Kong.

Hint: Growing a money tree:
First, find a glowing piece of earth. Dig it up and you get a money bag. Plant the money bag in the glowing hole and a seedling will sprout, which will grow in to a money tree.

For a super money try, get 30,000 Bells. Find a glowing spot and enter the item screen. Get the cursor and click on your amount of Bells. Choose 30,000, take it out, and plant it in the glowing spot. In a couple days it will be full grown and have three bags of 30,000 Bells.

Hint: Golden Axe:
Get your town rating to be "Perfect" for two entire weeks. The Golden Axe is indestructible.

Hint: Golden Butterfly Net:
Catch all 40 types of bugs.

Hint: Golden Fishing Pole:
Catch all 40 types of fish. Note: There may be more or less.

Hint: Golden Shovel:
First, buy two shovels. Find a piece of glowing earth and dig it up. Then, plant a shovel in the glowing earth.

Carry the Golden Shovel around with you at all times. There is a 25% chance you will dig up Bells at location in your town when you dig a hole. It is also indestructible.

Hint: Fossils:
Make sure you do not send more then three fossils to the museum for identification. They will only identify the first three and you will have lost the fourth. Save that fossil for another day.

Hint: Talk to Mail Bird:
If you send letters and fill up all the places in the Post Office, leave quickly and you may can catch the Mail Bird before he takes off to deliver the letters. If you miss him, wait for a bit and you may be able to catch him stopping at your house and delivering letters to you or anyone else who may have occupied one of the four free houses.

Hint: Fishing:
If you are not catching the fish you want to catch, move to another section of the map and fish there. Some fish are only found in certain areas.

When fishing, do not actually reel in the fish (press A) until you see the bobber go under the water.

Fish at the ocean in the rain. You have a much greater chance of catching the Coelacanth. They sell for 15,000 Bells a fish. Also, you have a greater chance of catching the Barred Knifejaw and Red Snapper. They sell for 5,000 Bells and 3,000 Bells respectively. Generally, fishing in the rain is much easier, but in the ocean, for easy money. Also, its easier to fish at night.

When it is raining, you have better chance of catching a fish worth 15,000 Bells.

Hint: Furniture:
On different days, you can find a bird washed up on shore, unconscious on the beach. Talk to him and he will give you a piece of furniture you can find anywhere.

On the fourth Thursday in November, at 3:00 p.m. to 6:00 p.m., Tortimer invites a turkey to town to be the main course. The turkey appears, and he will ask you to steal a pair of knives and forks. You must go to the wishing well and steal the pair of cutlery. You must give them back to him, and the villagers who are not at the feast will give you hints as to where he is located. For example, if they say "I saw this strange guy in Acre C, you'd better go check it out", search every acre in the row of Acre C. You can steal the knife and fork as many times as desired, and get as much Harvest Series Furniture as needed.

The best way to get full sets of furniture is to make sure all your debts are paid off then make sure you always have 10,000 Bells available at all times. Every day, go to Nook's and buy all the furniture you do not have. Then, sell it all back for a lower price. You may get down to about 6,000 Bells. Go fishing until you get to 10,000 Bells again. If you get more, deposit it in the bank (being the Post Office) then do the same thing the next day. Later, after you have done this frequently, look at your catalog and see what you have unlocked. Then, start ordering sets to increase your HRA rating.

Every day on your city, there is at least one piece of furniture hidden in a tree. It is usually always in a tree that is never shaken that often, in a corner, or in a place where it is a burden to walk there. When you shake trees, you have a chance to find all of four things: furniture (20%), 100 Bells (30%), bees (40%) and nothing (10%).

Hint: Ant:
Leave a piece of candy sitting on the ground outside your house for a while. There will be ants crawling on the candy when you return, unless it is raining. Leave the candy on the ground and you can walk back and forth in and out of the screen. When you return, there will be more ants every time. You can scoop up an ant and donate it to the museum or sell it at Nook's shop for 80 Bells each. Although this is not a lot, you can catch a lot of ants quickly, and they can add up.

Hint: Bag Worm:
If you shake all the trees, you may find a bug that hangs down like a cocoon. Catch and donate it to the museum. The bug is called a bag worm. It is fairly rare and hard to find. You will probably be stung trying this. When the bees chase you, turn in the opposite direction of them when they are approaching. When they get close, snap down your net and they will swing around you and go into the net. They are worth 4,500 Bells each.

Hint: Dragonfly:
Once you have donated a dragonfly to the museum, go to the insect section of the museum. Remain still by the dragonfly. It should land on your head. Stay still, or it will fly away. This may also work with a dragonfly outside.

Hint: Gyroid:
Locate a hole where you normally find fossils. Instead of a fossil, sometimes you will get a Gyroid.

Hint: Locust:
If you are having trouble catching locusts, sneak up behind it. Sell it at Nook's place for 1,250 Bells.

Hint: Mole Cricket:
While you are walking, you may hear an odd buzzing sound. Dig immediately at that instant to have about a 50% chance of digging up the Mole Cricket. Donate it to Bathers at the Local Museum. There is also a chance that this is a false alarm, in which chase you may dig up 100 Bells instead.

Hint: Whisp:
Every night between 12 and 4, there is a ghost somewhere in town. You cannot see him until you will step where he is standing. He will ask you to catch five ghouls for him before 4 o'clock. If you do so, you can get a prize, roof painting, or he will remove all the weeds in your town.

Hint: Pitfall:
This item is used to trick your friends that also live in your village. To use it, dig a hole with a shovel, and then bury the Pitfall. Whenever your friend moves around in the village and runs over it, they will fall in the hole. However, if your friend sees that there is an item there, they can also dig it up and use the same trick on you. Place this behind houses and trees where shortcuts are usually taken to increase the chance that your friend will fall in. Once someone falls in, the Pitfall is used and cannot be reused until found again.

Hint: Umbrella:
To get a free Umbrella, design a pattern. Go to your patterns then select "Use" on the pattern you created. Select "Use On Umbrella" and your character will magically have an umbrella in his or her hand. Note: It disappears if you take it off.

Hint: Hear every song:
Make sure you cannot carry anymore items when Totakeke gets to town on Saturday nights. Talk to him and he will play a song. Afterwards, he will notice that you do not have room for the Aircheck. He will tell you to return later. Talk to him again, and he will play a different song. Repeat this until you have heard a song that you like, then drop an item. Talk to him again and request the song you enjoyed.

Hint: Get more than one song per Saturday:
This trick requires at least two memory cards. Have two towns saved, one on each card. At 8:00 p.m. on Saturday, get a song from Totakeke, then go to the other town and get one there. If desired, repeatedly delete the second town, make a new one on the second card, and get a new song each time.

Hint: Get more than one of K.K. Slider's songs:
On Saturday from 8:00 p.m. to 12:00 a.m., visit another town and get a song from K.K. Slider. Leave that town, then repeat the process. You can over 30 songs in one night.

Hint: Secret K.K. Slider songs:
There are four secret songs that Totakeke will not play unless you request them. They are: I Love You, K.K. Song, Two Days Ago, and Only Me.

The song called "K.K. Song" is actually the theme from the SNES game Mario Paint.

Hint: Able Sisters:
Go to Able Sisters and press A besides one of the designs they made. Say "Display Mine", and pick one of your favorite designs that you created. They will now have your design in their store. People who live in your town now may wear your the design you created.

Hint: Increase HRA rating:
Catch an expensive fish such as the Coelacanth and choose to put it in your house. It will boost your HRA rating. However, if you put a large number of them in one room, the HRA will not like it that much. The more points you get from the HRA, the better. If you reach 70,000, they will send you a lot of Bells as a prize. After that, if you hit 150,000 you will get an even bigger prize.

If you happen to acquire a Black Queen, do not sell it to Nook. Although it costs you 23,400 Bells to buy it back, it is better that you keep it. If you get it. put it anywhere in your main room and it will increase your HRA rating by about 5,000 to 7,000 points. Once you get more money, buy up to three of them and put them in your house, increasing your HRA rating by an astounding 30,000 points which will surely get you the prize for the 70,000. Also, place all the items you get from Tortiemer the mayor (Turtle) anywhere in your room along with what you get from the "Fallen Sailor" that is randomly found on the beach. When you put them in your house, place them anywhere because the HRA will not classify it as a "Mess On The Floor".

Hint: Second house:
This trick requires a Game Boy Advance and a link cable. Turn on the Game Boy Advance, then talk to Kappn. Go to the island. There are two houses there. In one of the houses lives the island native. The other house is empty. Drop your stuff inside and acts as like a second house. Note: The second house is as big as the basement or second upgrade of your normal house.

Hint: Upgrade to a larger house:
Pay off all your debt to Nook then talk to him. He will thank you for paying it off then ask if you want a bigger house. Answer "Yes" and he will tell you to wait one day. Your house will then be bigger.

After you have enlarged your house the first time and pay that off, Tom Nook will ask if you want a basement or if you want to enlarge your house again. Choose the basement because it is a lot cheaper to pay off than the 380,000 bells for enlarging your home. You will then have a big basement to store your items in that the HR does not score you on. After paying that off, choose to enlarge your house and pay off the 380,000 bells.

Hint: Store more items in your house:
If your house cannot hold any more items and your Gyroid is also full, save the old letters you receive from the Museum, HRA, Mom, etc. Then, take the items you do not want to lose and attach them to the old letters. Then, go to the Post Office and select "Save A Letter." The game will actually be saving the item you did not want to lose (the Harvest Moon, the Autumn Medal, etc.) There are over 100 places to save a letter.

If you have a lot of items in your basement and cannot add anything else, it is much easier to spend some money ordering wardrobes to put things in. It will be expensive, but you will have three times more room if you put all the items in the wardrobe. It is better to get one squared wardrobes instead of the two squared, as the two squared holds the same amount as the one. You cannot put furniture, fish, or bugs in them, but most everything else can go inside. Make sure to put leave enough room to walk and to open the wardrobes.

Hint: Get animals to move to your town:
If you have a lot of weeds and your town lacks green and flowers, you will not have animals move to your town as often. Also, be nice to the ones that are in your town.

Hint: Start a new type of fruit in your town:
Go around town trying to work for people. If someone asks you for a letter or tells you "I wish I got a letter". Send them one with something attached (preferably fruit), and they might give you native fruit. Plant the fruit in the ground. Skip one week in "Before I go...". Pick it again and plant it everywhere. Continue the process. Each native fruit sells for 500 bells.

Hint: Talking to people:
When you are talking to residents, talk the same person repeatedly. Talking to them too much will upset them. However, in a few minutes they will get over it. By doing this, they will reveal more of the workings of Animal Crossing to you. You also stand a much greater chance of playing a game, getting free items, or trading things with them.

Hint: Angry people:
Another way to anger the residents of the town is to push them around by walking into them, or hitting them with your bug net repeatedly.

Hint: Applauding people:
If a villager is facing you when you catch a fish, he or she will start clapping.

Hint: Alternate opening sequence:
Watch the opining sequence three times. A different voice will say "Nintendo". It is even more different during the fourth time.

Hint: Skip time:
When the Gamecube logo appears, hold A + B to get to the memory card screen. You can change the system clock to whatever time you wish. Begin the game and you should start at that day.

The game allows you to change the setting before you load it when beginning. When it asks "Are you ready?", the options are "Yes" and "Before I go". Select "Before I go" and it will allow you to change the game's time without changing with the system clock (which also effects other Gamecube games that rely on it) Also, if you have bought turnips to sell them in the Stalk Market and change the system clock or the game time, they may go bad. It depends on the amount of time -- the game remembers.

Note: Play a little every day. While you can reset the game's clock and go to Nook's store, this gets old. Also, resetting the clock disrupts timed events that you do not know about. The game is filled with events that depend on month, day, and hour. It is better to just play the game as it unfolds. You will get more furniture, carpet, etc. this way. When you change the time, it disrupts the chain of events permanently and you may end up actually getting less new things then you would if you just played the game as it was supposed to be played.

Hint: NES Balloon: Secret level:
When you play the Balloon NES game, press Y for a secret level.

Hint: NES Pinball: Disappearing flippers:
When you score over 100,000 points in the NES game Pinball, your flippers will disappear. However, after you break the 150,000 point mark they will reappear.

Glitch: Trip to nowhere:
Have a second memory card in slot B with no town data in it. Three memory blocks will be used to create travel data and you will get on the train. You will instantly return to the starting screen. When you start the game again, you will get off the train as if you had just started the game.

Glitch: Animal personalities:
If you have two animals in your town that have the same personality, sometimes they will say the same thing as the other one in town. For example, if your cow says "Moo La La" after every sentence, a kangaroo with the same personality will also start to say "Moo La La".

Glitch: Gyroid face:
If you want your character to have no facial expressions, for example, a face like the Gyroid next to your house, put all your money/items in your house. Travel to another town and once you get there, reset. Note: If you did not deposit your money/items in your house before doing this, you will lose them. When you reload the game, you will get a message that says "You were traveling. All money and items will be lost. Do you want to go to town anyway?" Answer "Sure!". When you reload, your character will have the face like a Gyroid.

Glitch: Obtain DUMMY Item:
When there is snow on the ground, your neighbors may set up igloos. Sometimes, an animal will want to play a game with you, where you have to pick two bags. One bag contains free furniture, and the other has wallpaper which you must buy for 3,000 Bells. Occasionally, an item called DUMMY will appear. This is a piece of furniture that is actually a glitch within the game. It looks like a floating white triangle with "dummy" written out in Japanese red text. This item does not appear in your catalog, and you cannot sell it.

Glitch: Changing clothes:
On Halloween, choose a shirt that you do not like and find somebody. When they ask you for candy, say "No". They will get mad and turn your clothes into rags. Take one of your designs and use it as clothing. Talk to someone else and say "No". They will turn your clothes into rags again. Wearing the rags that you just received. talk to one last person and refuse to give them candy. The rags that are in your inventory will turn into either a Jack-O-Lantern or a Jack-in-the-Box.

 

For Walkthroughs Try These Sites:

www.gamefaqs.com

www.cheatplanet.com