Metroid Prime

Cheats:
In-game reset:
Hold Start + B + X for two to three seconds
during game play.
Classic Metroid game:
Note: This trick requires Metroid Fusion and the Game Boy
Advance and a link cable. Successfully complete Metroid Fusion and save
the game. Connect both games with the link cable to unlock the classic NES
version of Metroid.
Metroid Fusion
costume:
Note: This trick requires Metroid Fusion and the Game Boy
Advance and a link cable. Successfully complete Metroid Prime and save
the game. Connect both games with the link cable to unlock Samus' Metroid
Fusion costume.
Image Gallery 1 option:
Complete 50% of the research and creature data scans.
Image Gallery 2 option:
Complete 100% of the research and creature data scans.
Image Gallery 3 option:
Successfully complete the game under the hard difficulty setting.
Image Gallery 4 option:
Find 100% of all power-ups. Note: This does not include the Log Book.
Note: The last picture in this gallery is that of Samus without her suit in
3D.
Hard mode:
Successfully complete the game to unlock hard mode.
Alternate ending sequences:
Finish the game with a 74% or less completion percentage for the
normal ending sequence. Finish the game with a 75% to 99% completion percentage
to view an alternate ending sequence. Finish the game with a 100% completion
percentage to view the best ending sequence.
Hint: Fire missiles faster:
With the first gun equipped, rapidly press Y + A. As
soon as the missile fires, the gun will switch back to beam weapon mode, but
when you press Y again, it fires another missile. This can take down
enemies in a shorter time, preventing them from having more attacks on you.
Hint: Extra missiles:
After destroying ceiling robots and other enemies, they will leave
behind missile ammunition that can be collected. Save missiles to defeat the
Parasite Queen easier.
Hint: Chozo Ruins: Kill birds:
When you enter the Chozo Ruins, aim your gun skywards. You will see
birds flying. Shoot the birds and they will explode, with feathers all over the
place.
Hint: Chozo Ruins: Wave Buster:
The Wave Buster can be found at the Tower Of Light in the Chozo
Ruins. Climb up the as far as you can, then scan the pillars to learn that they
can be destroyed. It takes three missiles to destroy one pillar. There are four
pillars on each level. After you lower the temple, keep jumping and destroying
the pillars until you reach the top to find the Wave Buster.
Hint: Chozo Ruins: Artifacts:
When Chozo Ghosts appear, it may be for a fight or an artifact.
Sometimes when you visit a certain area, Chozo Ghosts appear because there is an
artifact in the room (for example, Flaaghraa's fight room). Defeat the Chozo
Ghosts by using the X-Ray Visor. Fight them with either charged Power Beam shots
or two Super Missiles. When they are destroyed, collect the artifact.
Hint: Magmoor: Ice Spreader:
The Ice Spreader is difficult to find. It is in a room called the
Shore Tunnel in Magmoor that has a glass case. Use the Power Bombs in the glass
tube. The tube will shatter, and the Ice Spreader is directly below.
Hint: Magmoor Caverns: Avoid streams of fire:
Shoot the little objects that shoot out the fire with the Ice
Spreader. This freezes them and prevents them from shooting the fire.
Hint: Phazon Mines: Invisible to enemies:
Enter the Phazon Mines via Magmoor Caverns. Go through the bottom
floor until you reach the elevator, marked on the map with a red arrow. Head
through the mines until you reach the area marked "Omega Research".
Enter through the Dynamo Access, but just jump straight up through the door, not
forward or back. Once you land, neither move nor shoot. If done correctly, none
of the Power Troopers will see you. Wait awhile, and eventually one of the Power
Troopers will enter the alcove that you are in. He will look, then around and
leave the alcove, never having noticed you. He will continue to do this until
you move or shoot one of them. For extended laughs, charge your Power Beam (they
will still ignore you), wait for him to start looking around in the alcove, then
fire a Super Missile to blast him across the room. Note: This will not work if
you enter Omega Research from the other direction.
Hint: Phazon Mines: Flamethrower combo:
In the room next to the save point in the Phazon Mines: Main Quarry,
is a red door with a force field in front of it. Continue upwards in this room,
passing the ice and Wave Troopers to find a Bendezium wall just before the
purple door exit. After obtaining the Power Bomb upgrade, use one to destroy the
wall and access the control panel with your scan visor. The force field will
drop. allowing you to pick up the power-up for the Plasma Beam.
Hint: Phazon Mines: Regain health and missiles:
A good way to regain health and missiles is in the ventilation shaft
towards the beginning of the second floor. When you enter, poison will start
coming in from the ceiling as well as Puffers. Go past the gas and stand in the
hall just before the exit. If you stand close enough to the door, the poison
will not harm you and you can easily kill the Puffers that keep appearing. When
you kill one, you can use the Charge Beam to bring the power-ups to you.
Hint: Phendrana Drifts: Sheegoth helper:
Go to the Quentien cave, where Thardus was located. After you defeat
him, a mother Sheegoth is all that is in there. Lure the Sheegoth near one of
the ledges and kill it quickly (the Plasma Beam is recommended). Quickly jump
onto the Sheegoth's spikes then jump to the ledge. Do this quickly before the
Sheegoth fades. This saves you the time of doing the entire spider ball thing.
Hint: Defeating Baby Sheegoths:
To defeat a Baby Sheegoth, after it charges at you, shoot its back
shell until it bursts up then shoot its back.
Double jump to the side of a Baby Sheegoth. They will stare at you for a few
seconds. As you are already behind them, just fire two missiles and kill them
after that.
A Charged Plasma Beam will disintegrate a Baby Sheegoth.
Hint: Defeating Chozo Ghosts:
Shoot two Super Missiles to kill Chozo Ghosts. Also, if you have the
X-ray Scope, you can maintain a lock on them.
Hint: Defeating Elite Pirates:
When the Elite Pirates burst out of containment, switch to your
normal beam and build up a charge shot. When the Elite is not trying to absorb
energy, fire a Super Missile at them. Two Super Missiles will take them down.
Use the following tactics to defeat the different kinds of Elite Pirates at
the Phazon Mines. This is a very difficult area due to switching beams for
certain pirates:
Power Troopers
Use Normal Beams or charge a Normal Beam at it three to four times.
Wave Troopers
Use Wave Beams or charge a Wave Beam at it (two to four times).
Ice Troopers
Use Ice Beams or charge an Ice Beam at it and finish it with one missile.
Shadow Pirates
Use the Thermal Visor to see them. Use Wave Beams or charge a Wave Beam at
it at full force (two to four times); or, fire with ease with the Plasma Beam.
Plasma Troopers
Fire at them with your Plasma Beam three or four times. Hide behind a wall
and the Plasma Beam will end up finishing them with its burning effect. Do
this to other pirates as well, even though they only need about three shots to
be killed, only about one will evaporate them if you just wait patiently.
Use the following trick to kill Air and Water Pirates quickly. If you have
the Ice Beam and Charger Beam, you can kill them easily. One shot with the Ice
Beam will freeze them for a few seconds. This may require a few shots because
they sometimes try to dodge your shots. You can then either shoot them with the
Ice Beam until they die (four or five shots), shoot a Charged Ice Blast (Charger
Beam required) which will kill them in one or hits, or shoot a missile. This
will save a lot of time and health.
When you enter the first room with the Space Pirates after the timer sets
off, wait thirty seconds and an explosion will kill all the pirates on the lower
part of the room.
Hint: Defeating Flaahgra:
The trick is to knock down the light-reflecting mirrors and bomb the
plant away. At first, there is only one mirror that reflects the light and helps
grow the plant. Fire at Flaahgra with normal fire rapidly until it is stunned;
there is no need for heavy firearms. It will not be able to attack you at all if
you stun it on time. After Flaahgra is stunned, run to the one reflecting mirror
and shoot the red target behind the mirror with either a charge beam or only one
missile. Flaahgra will shrink and its spiky roots will vanish. Roll into a ball,
go into where the roots were protecting, and drop a bomb. The plant is killed,
but returns with two mirrors. Do the same thing with two mirrors, then three
mirrors, then finally four mirrors. After finally killing Flaahgra, the Varia
Suit is yours.
When you are facing Flaahgra, stun it, then fire at the dishes. It is easier
to fire at the one you are at, then strafe to the side and hit the next one,
whether it is directly in front or off to the side, without going to the next
one in line. You can also hit a dish from any direction as long as you are
hitting the bottom where the red light would be. This is done easier while
Flaahgra is still stunned.
To easily keep Flaahgra from resetting the satellite radar dishes, stun him
by shooting lots of blasts, then trip the dish. As you move to the next one.
keep a lock on him and pester him with more gunfire. When the shots begin to
make him turn yellow again, stop and keep up the fire until he falls once more.
Continue to the dish and repeat as many times as necessary.
Hint: Defeating Incinerator Drone:
Shoot at it until its eye goes up. Before the eye comes, you can
dodge the fire by running from it. Be careful, as the fire will sometimes change
direction. Then, lock on to the eye with L and shoot repeatedly. The fire
shooter will go crooked. You can usually avoid the fire by jumping over the low
part and going under the high part. After a short time, it will torch the War
Wasp hive above it, and War Wasps will appear. Kill enough War Wasps so that no
more are attacking you for awhile, then shoot the drone. It will keep torching
the hive intermittently. Keep doing this until it is defeated.
Hint: Defeating Meta-Ridley:
To make the fight against Ridley easier, you must have as many
missiles as you can possibly find, the Super Missile Beam combo, and the
Wavebuster Beam combo. The battle can reduce an inventory of all 250 missiles
down to about 25. During the first part when Ridley is flying, use the Super
Missile Beam combo when you can get a clear shot as his chest. Then, when his
wings burn up and you are forced to fight him melee style, switch to your Wave
Beam and activate your Wavebuster combo to constantly shock him. Do not release A
until he is dead or you are out of missiles. Do not worry about depleting your
missiles -- there is a recharge station in the Impact Crater.
Hint: Defeating Metroid Prime:
When you fight the second form of Metroid Prime and step in his blue
Phazon puddles, enter Hyper Mode and attack with the Phazon Beam. No other
weapons will defeat him. However, he releases progressively harder Metroids when
he lays down Phazon, starting with Larva, moving to Hunter, then Fission
Metroids. Dispatch these much as you would a Beam Pirate, with charged shots of
the appropriate color. Do not let them latch onto you.
The final Boss is difficult because of the Metroids it releases. You can
easily destroy them by entering the Phazon Puddle and blasting them with the
Hyper/Phazon Beam.
Use the following trick to kill Metroid Prime's second form under either the
easy or hard difficulty setting. As you first enter the battle, scan it
immediately so you do not have to deal with it later. The easiest way under the
hard difficulty setting us to always have the Ice Beam equipped no mater what
the circumstance. After Metroid Prime keeps doing the shockwaves and changes its
appearance, it will eventually send out a Phazon Pool. Jump into it and blast
Metroid Prime with all you have got. After awhile, it will start making Phazon
Pools and releasing no more than two Metroids. Shoot the two Metroids with a
charged shot, then shoot them with a pair of missiles. Sometime after you do
some damage to Metroid Prime, it will then release two Hunter Metroids. Deal
with them the same way you did the normal Metroids. When Metroid Prime sends out
the Fusion Metroids, get into the Morph Ball and release a Power Bomb to take
them out.
Hint: Defeating Metroids:
Normal Metroids (not Prime) can be dispatched rapidly by using Freeze
Beam followed by a missile.
Fission Metroids or any other Metroid can be defeated by using a Power Bomb.
This is particularly useful during the last part of the game when you are trying
to avoid getting damaged.
Hint: Defeating Omega Pirate:
First, blow away his Phazon armor. He will turn invisible and
probably unleash some troopers. Ignore them and use X-Ray vision to find Omega
Pirate. He is quite vulnerable when he is invisible. A charged blast will take
away a good amount of his energy. When he is dead, he will melt and the Phazon
suit will be yours.
The Omega Pirate is the third to last Boss. First, find the four Phazon
plates on the Omega Pirate's knees and shoulders. Shoot them with Super Missiles
or Charged Plasma shots. Once you break all four plates, the Omega Pirate will
become invisible and send out troopers. If you are lucky, you will get Ice or
Plasma Troopers. Destroy them quickly, switch to your X-ray Visor, then look
around. Most likely, the Omega Pirate will still be invisible, except for a few
Phazon-filled veins and heart. Avoid the attacks from him, and in time he will
uncloak. You will have to repeat the process.
Hint: Defeating Parasite Queen:
When you get to the Parasite Queen, shoot in the open spots of the
wall. To defeat her, Fast Scan her for a weak spot.
When fighting the Parasite Queen, back up into the doorway area you used to
enter the room, When positioned correctly, she will not be able to hit you.
Hint: Defeating Sheegoth:
To defeat Sheegoth, immediately after it breathes gas, aim with L
and shoot two missiles. Repeat until it is dead.
When Sheegoth attacks, it may get worn out. If so, go to the side of it and
look by the mouth. There will be smoke. Aim there with R and fire a
missile. If you run out of missiles, turn into the Morph Ball and go to the side
of it. Plant all three bombs to the side. Repeat this until Sheegoth is
defeated.
Rather than waste missiles shooting at the adult Sheegoth, simply roll into
the ball and drop bombs in front of its head. Keep rolling back and fourth in
front of it, continuously dropping bombs and it will eventually die.
Get under Sheegoth and Powerbomb it.
Hint: Defeating Tadus:
Look around the edge of the room and find a clump of rocks that you
can jump up and stand on. There is a nice one two sections to the right of the
door that you entered. From this vantage point, you cannot be hit by the rolling
Thadus or his ice attack that comes across the floor. You can simply stay and
continue to fire at him with either the Wave Beam or your missiles. By
repetitively shooting your Power Beam at the rocks that he throws, you can
continue to generate power-ups which you can then tractor to you with the Charge
Beam. You can actually grow stronger with power-ups as you continue the battle.
You can continue this for the first several rounds of the battle until the room
is filled with fog. Then, run towards him to target your missiles, as you will
not be able to see him with regular vision from your rock outpost. At this point
you will have adequate energy supplies remaining to simply stand and let him
pummel you with ice and by rolling over you while you target his weak points
with your Power Missiles. You will still be able to retreat back to the safe
area when it is time to return to using your Wave Beam with your Thermal Vision.
When you are not vulnerable to his attacks, he is very easy to defeat.
Enemy weaknesses and recommended weapon:
Aqua Drone: Wavebeam or Wavebuster
Aqua Pirate: Charge Beam or Super Missile
Aqua Sac: Charge Beam, Wave, etc.
Auto Turret: Missile, Power Beam, Ice Beam
Baby Sheegoth: Plasma Beam or Missile
Barbed war wasp: Power Beam
Beetle: Any (best is Plasma Beam)
Blastcap: Any
Bloodflower: Plasma Beam
Burrower: Power Beam, Ice Beam
Chozo Ghost: Super Missile
Crystallite: Plasma Beam
Elite Pirate: Super Missile, Charge Beam
Eyon: Charge Beam
Fission Metroods: Any beam or combo Powerbomb, Phazon Beam
Flaahgra Tentacle (weakness is base of Flaahgra): Morph Ball Bomb
Flaahgra (weakness are mirror reflectors): Charge Beam Stuns
Flickerbat: Any
Flying Pirate (any combo): Charge Beam or Plasma Beam
Geemer: Any Beam weapon
Grizby: Missile
Hive Mecha (weakness are four red lights): Power Beam
Hive: Missile
Hunter Metroids: Ice Beam, Phazon Beam, Powerbomb
Ice Beetle: Plasma Beam
Ice Burrower: Power Beam, Ice Beam
Ice Shriekbat: Any
Incinerator Drone (weakness is red orb when in sight): Any
Jelzap: Combos
Lumigeck: Any Beam
Magmoor: Ice beam
Mega Turret: Wavebuster
Meta Ridley (weakness is chest and head): Plasma or Plasma Beam combo
Metriod Prime 1 (weakness is face): Any Beam weapon
Metriod Prime 2 (weakness is head): Phazon Beam
Metriod: Ice Beam, Powerbomb, Phazon Beam
Oculus: Super Missile
Omega Pirate (weakness is Phazon Armor): Plasma Beam
Parasite Queen (weakness is mouth): Any
Parasite: Any
Phazon Elite: Plasma and Power Beam combos
Plasmatrooper: Plasma Beam
Plated Beetle (weakness is rear abdomen): Any
Plated Parasite: Morph Ball Bomb
Plated Puffer: Missile
Plazmite: Power Beam
Power Trooper: Power Beam
Puddle Spore: Any
Puffer: Any
Pulse Bombu: Wave Beam
Ram War Wasp: Power Beam
Reaper Vine: Any
Reaper: Any weapon
Sap sac: Charge Beam, Wave, etc.
Scarabs: Any
Scatter Bombu: Wave Beam
Seedling: Any
Sentry Drone: Wave Beam
Shadow pirate: Super Missile
Sheegoth (weakness is side of head): Missile, Plasma Beam
Shriekbat: Power Beam
Space Pirate: Power Beam
Stone Toad: Morph Ball Bomb
Tallon Crab: Any
Tangl Weed: Power Beam
Thardus (weakness varies): Charge Beam
Triclops: Morph Ball Bomb
Venom Weed: Any
War Wasp: Any
Wave Trooper: Wave beam
Zoomer: Any
Hint: Easy kills:
Flying Pirates, Gun Turrets, and most non-mini Boss type creatures
can be taken out by the Ice Beam followed by a missile.
To easily take down enemies under hard mode, use the following strategy.
Charge up Wave Beam (or another weapon with stun capabilities), fire it at the
enemy, shoot a missile, then repeat. This will use up a lot of missiles, but is
vital for getting through long parts, such as the Phazon Mines or Research
Facility.
When confronting flying or very quick enemies, such as a Flying Space
Pirates, Metroids, Stealth Pirates, etc., use your Wave Beam. The Wave Beam,
unlike the other beams, homes in on the target you locked on to. When using a
different weapon, it is easy to miss. Also, if you charge up the beam, your
enemy becomes stunned for a few seconds, allowing you to get in another good
shot or two. Missiles can also be used, but should be conserved. Sometimes, if
you are very close to an enemy, you may want to use a Charged Ice Beam. This
freezes your enemy for a longer time than the Wave Beam stuns them. However,
this is risky.
To kill birds easily, when you enter a room with a War Wasp hive, shoot the
clustered part of the hive with a missile. It will explode, and the War Wasps
can escape.
To defeat ice creatures easily use the Plasma Beam or Flamethrower. It can
kill most ice enemies, including Sheegoths, with only one or two hits.
Hint: Power Charge:
To use the Power Charge, hold A then release it.
Hint: Phazon Suit:
To acquire the Phazon Suit, you must defeat the Omega Pirate. The
Phazon Suit makes you immune to most forms of Phazon radiation. It also comes
equipped with the Phazon Beam, which can only be activated during the last Boss
fight.
Hint: Varia Suit:
After you defeat the Flaahgra, you will see an intermission sequence.
You will then be able to get the Varia Suit.
Hint: Morphball Bomb double jump:
When in Morph Ball mode, it is possible to do a double jump with a
little innovation. Deploy a bomb, wait about a second, then deploy a second
bomb. The first bomb you deployed should send you into the air. While in the
air, immediately before the peak of your jump, deploy your third and final bomb.
As you descend again, the second bomb you deployed should once again send you
airborne, while the third bomb that is in the air should send you up even
higher. With some practice, this should come naturally. Remember that timing is
key.
Hint: Get Baby Metroids to do your dirty work:
Go to the first part of the lab area with all the Shadow Space
Pirates, on the way to get the Gravity Suit. You will find a large number of
Shadow Pirates and a single Metroid in a tank. Ignore the Pirates and shoot a
single missile down at the tank. If you can hit it, the Metroid will spring
forth and start to devour the Pirates quickly, saving you the trouble of wasting
time, ammunition, and health. Note: Do not get too close to the Metroid or it
will attack you instead.
Hint: Tallon IV Map:
When you reach a location where you see two parasites, crawl into a
pipe. Use Morph Ball and go through the pipe to get it.
After your accident on the frigate, all of your power-ups will be
scattered all over Tallon IV. They can be found at the following locations.
Varia: Kill Flaahgra; Sunchamber, Chozo Ruins.
Gravity: Under water; Gravity Chamber, Phendrana Drifts.
Phazon: Kill Omega Pirate; Phazon Mines.
Balls
Morph Ball: Kill Beetles and Plated Beetle; Shrine, Chozo.
Bomb: Kill Incinerator Drone; Hive Totem, Chozo.
Boost Ball: Align platforms; Phendrana Canyon, Phend Drifts.
Spider Ball: Kill Thardus; Quarantine Cave, Phendrana Drifts.
Power Bomb: Kill Invisible Drone and navigate maze under floor, bomb blue
puddles to go past electric fields; Level 2 by save station, Phazon mines.
Weapons
Missile Launcher: Kill Hive Mecha; Chozo.
Charged Blast: Scan all for Runic Symbols in Watery Hall then scan gate.
Super Missile: Activate Hologram in Phendrana Observatory.
Wave Beam: Kill Sheegoth; Chapel of Elders, Phendrana Drifts.
Waveblaster: Super Missile the twelve weak spots in Tower/Light, jump to top.
Ice Beam: Antechamber, Chozo Ruins
Ice Spreader: Power Bomb the weak tunnel in Magmoor and go underneath.
Plasma: Navigate Spider Track in Geothermal Core, Magmoor.
Flamethrower: Power bomb the metal gate Phazon Sec. Access and activate gate
access.
Visors
Thermal: Power down the force field in Phendrana Research Lab.
X-Ray: Life Grove
Hint: Get power-ups:
To get the left over items from the enemies you have defeated easily,
hold A and they will float directly to you.
Hint: Get unreachable power-ups:
If energy or ammunition is out of your reach, aim and charge your
beam. The energy or ammunition will come to you.
Charging any arm cannon weapon will attract energy and missile ammunition to
you. However, different weapons have different reaches. The default Power Beam
seems to have the furthest reach, while the Wave Beam seems to have the weakest.
Keep this in mind when some power-ups do not seem to come to you while using
this technique.
Hint: Adjust view:
hen something is not visible because Samus' suit is in the way, hold R
and move the Analog-stick. Samus will put her hand on her gun and look
around in the direction you moved. This is helpful for locking on enemies too
high to see, and for seeing where certain platforms end (such as in the acid).
It can also be used with the Scan Visor.
Hint: Heat wave:
Shoot any beam weapon repeatedly for about thirty seconds. When you
stop, a heat wave can be seen in front of the arm cannon.
Hint: Freeze Samus' ship:
Fire the Ice Beam missile combo at the ship. The Ice Spreader will
completely freeze the ship and have a nice visual effect.
Hint: Electrocute birds:
To electrocute birds, shoot them with the Wave Beam.
Hint: Floating enemies:
In the beginning of the game, you will go into a corridor with no
gravity. Do not turn the gravity off. Instead, look around the room and you will
see two dead enemies (parasites) that are just floating around. When you shoot
them, they will explode and send blood flying all over the place.
Hint: Shoot asteroids:
In the beginning of the game, immediately after getting off your
ship, there will be asteroids floating around above you. You can shoot them for
target practice.
Hint: See Samus' reaction:
To see Samus' reaction within the helmet inside of the reflection,
charge and shoot directly at the ground. Note: Try this in an icy place.
Hint: Samus' gets bored:
Allow the game to idle for a few seconds. Samus will fiddle with her
arm cannon, and eventually do something that resembles taking a nap. Try this
with the thermal and x-ray visor for a better effect.
Hint: Classic Metroid: Play as Samus with
bonus weapons:
Press Z at the main menu, then enter JUSTIN BAILEY ------
------ as a password. You will begin the game with all the power-ups, and
Samus will not be wearing her suit. Press Z to equip the missiles and she
will have blonde hair; she will have brown hair without them equipped.
Hint: Classic Metroid: Harder game:
Press Z at the main menu, then enter 999999 999999 KKKKKK
KKKKKK as a password.
Hint: Classic Metroid: Samus without suit:
Successfully complete the classic Metroid game under two hours
to view Samus without her suit during the ending sequence.
Hint: Classic Metroid: Super Bomb:
Charge a weapon with the Tri Laser, then drop a bomb.
Hint: Classic Metroid: Hint: Refill energy
easily:
Go to a pipe that has enemies constantly appearing at ground level
with no other enemies around. Just keep shooting and the enemies will fly into
your bullets, leaving energy and other items.
Hint: Classic Metroid: Defeating Kraid:
Use the Ice Beam to freeze the center spike in mid-air as he shoots.
Then, use your missiles to shoot the bare spot where the spike was located.
Glitch: Samus' eyes:
Go to Ice Ruins West. Find one of the short rooms with piles of
rocks. Use the Charge Shot and aim at the rocks. Hit the rocks and Samus' eyes
will be reflected off the rocks.
Glitch: Unnoticed in window:
In Phendrana Drifts at Research Lab Aether, you will see your first
Metroid. An intermission sequence will start. Afterwards instead of breaking the
tank to continue, go to the window-like opening. The Pirates on the other side
will not see you. Note: It is very difficult to get there in hard mode.

For Walkthroughs Try These Sites:
www.gamespot.com
www.cheatplanet.com