Resident Evil

Cheats
Ending bonuses:
Successfully complete the game as Jill or Chris and save the game. A
new background will appear on the main menu. Select the "Once Again"
option when playing your completed saved game. You may now choose new difficulty
settings for the replay. You will also get a key that will allow the character
that completed the game to have a new costume. Enter the room with the large
mirror on the second floor of the mansion. Unlock the door in the back. Enter
the closet and move all the way to the end of the rack of clothes. A message
asking "There is an outfit that fits you perfectly, do you want to put it
on?" will appear. Select "Yes" to change your character's
clothes. Complete the game again under a different difficulty setting to unlock
a second costume. Jill's bonus costumes are a commando uniform and her costume
from Resident Evil 3. Chris' bonus costumes are casual clothes and his
costume from Resident Evil: Code Veronica.
Successfully complete the game as Jill or Chris in once again mode under the
normal difficulty setting with a time less than five hours. Save the game at the
end, then start a new game to begin with the Samurai Edge gun.
Information in this section was contributed by James
Forrest.
Successfully complete the game as Jill or Chris with a time less than three
hours. Save the game at the end, then start a new game to begin with the Rocket
Launcher with unlimited ammunition.
Successfully complete the game in once again mode under the normal difficulty
setting with a time less than five hours. This unlocks the "Real
Survivor" option (item boxes do not transfer items to each other) and bonus
costumes. Additionally, the aiming system will be manual.
Successfully complete the game two times as Jill or Chris to unlock the
"Invisible Enemy" option. All enemies will be transparent in this
mode.
Successfully complete the game as both Jill and Chris one time to unlock the
"One Dangerous Zombie" option. When this option is enabled, a special
zombie will keep following you around during the first part of the game.
Shooting this zombie will end the game, so you must avoid it during game play.
Successfully complete the game in invisible enemy mode with a time less than
five hours to unlock a "Special Features" option that displays a
message from the game developers and a gallery of pre-production costumes.
Hint: Alternate Jill scenes:
When the game puts you and Barry in the dining room, wait until Barry
sees the blood, then run back to the hall where Wesker is located. Wesker will
tell you to " Investigate shots if heard". You will then be put back
in the dining room. Try to go back in the hall and Barry will say "Cold
feet already Jill? That's not like you.". When you try to walk to Barry, a
alternate beginning sequence will appear.
Information in this section was contributed by Nick
Shepherd.
There is a different arrangement of scenes that happens from the usual when
you start a new game as Jill. After the "Cold feet" comment as
described above, you will resume control of Jill. Go up to the fireplace where
Barry is located. The game go through as normal saying, "'It's blood, let's
hope it's not Chris'. Investigate the room for clues while I look at this."
Have Jill go by the left side of the dining table (towards the clock) and a new
intermission sequence will start.
Perspective, from side door
(Door knob turns)
Jill - "Who's there?"
(Door slams open and a zombie comes through and sees Jill.)
(Jill backs away as the zombie follows her,)
Barry - "Hey you! Get away from Jill!" "This guy is
crazy!"
(Barry takes two shots and kills the zombie.)
Barry - "What the hell is this thing?" (This is Jill's line when it
is done the normal way)
In the original PlayStation version of the game, this trick would make you
able to take down zombies in three gunshots, but apparently it will not in the
Gamecube version.
Information in this section was contributed by Kyle.
Hint: Checking Zombies:
If you are not sure if a zombie is dead, walk up fairly close to it
(but not so close that they start chewing your ankles) and simply back up. If
the Zombie is alive, the character will do a wary backup move instead of the
standard backup done when there is nothing there.
One way to see if a zombie is dead is to face away from it and press R.
You should automatically turn around to face the zombie if it is still alive.
Information in this section was contributed by Scaramanga.
Hint: Make sure a zombie is dead:
To make sure that a zombie has died when it falls down after shooting
it, look down. If you see a pool of blood flowing, it is dead. If there is no
pool of blood, the zombie is still alive.
Information in this section was contributed by Ben
Schellenberger.
Hint: Defeating Black Tiger (big spider):
Use your strongest weapon. If playing as Chris, use the flamethrower
then torch the babies.
Information in this section was contributed by clay
boger.
Alternately, use this easier trick that also saves ammunition. When you fight
Black Tiger, there is a smaller spider behind it. Just focus on killing the big
one, and forget about the babies and the normal spider by getting out of the
room. Every spider will disappear when you return.
Information in this section was contributed by Fernando
Hoyos.
Hint: Defeating Crimson Head Elder (Sir Trevor):
Three blasts from the grenade launcher or six from the shotgun will
kill him.
Information in this section was contributed by clay
boger.
Hint: Defeating Lisa Trevor:
In the first encounter, you can choose to not fight her as she can
kill you in three hits. If you choose to fight, use the shotgun. In the final
encounter, push all of the rocks off the cliff. If she approaches you, run away.
Information in this section was contributed by clay
boger.
Hint: Defeating Neptune:
Push the electric box in the water and turn the power on to the box.
Information in this section was contributed by clay
boger.
Hint: Defeating Plant 42:
Mix up the J-Vot and use it in the water tank to dissolve it.
Information in this section was contributed by clay
boger.
Hint: Defeating the Snake:
Use the grenade launcher with any type of shells. Otherwise, use the
shotgun.
Hint: Getting past the Snake:
When you get in the room with the Snake, run to the back of the room,
pick up the mask, and run back to the door that you just came through.
Information in this section was contributed by redrum6660.
Hint: Defeating Tyrant:
In part one, use the Magnum. In part two, just shoot and wait for the
rocket launcher.
Information in this section was contributed by clay
boger.
Hint: Defeating enemies:
Information in this section was contributed by clay
boger.
Cerebreus: If in groups, use the shotgun and take them all out at one time.
Crimsom Heads: Use the same tactics as zombies, except if they charge at you,
duck in a door.
Hunter: One acid shell to the face. Wait until they are right on you and fire.
Sharks, Snakes, Birds, Bees: Ignore them
Spiders: Use six shots of the pistol.
Zombie: Use the magnum for an 80% chance of deception. Otherwise, use the
pistol or shotgun.
Hint: Continuous rhinoceros beetles:
In the area of the mansion where the fountain is drained to reveal
the entrance to the lab, go to the right side of it. Look at one of the trees on
the right side of the screen. There will be a very detailed rhinoceros beetle
that climbs slowly off-screen. The beetle will reappear every time you exit,
then reenter that particular camera view.
Information in this section was contributed by PureMarioExtract.
Hint: Save kerosene:
If there is more than one zombie in a room and you plan on killing
them, space yourself from them and kill one. Next, kill the second one so it
falls directly on the one that was killed. Then, use your Kerosene. Both zombies
will be burned. Note: This work on as many zombies you can possibly stack.
Information in this section was contributed by erik8008.
Hint: Retrieve your defensive daggers:
After defending yourself against a Zombie with a dagger, when he
stands back up, blow off his head with the shotgun. If you remove the head, the
dagger should be back on the ground next to the corpse.
Information in this section was contributed by Vee13.
Glitch: Unlimited grenade ammunition (Japanese
version):
Equip the Grenade Launcher with any type of ammunition, then take
Flame Rounds from an Item Box. Open the Item Box again and put the Flame Rounds
back into it. On the Item Box Inventory screen, highlight the slot with the
Flame Rounds and press A. The pointer will jump to the Grenade Launcher
slot. Press A to get 456 Flame Rounds. Note: This can also be done with
other types of grenade ammunition.
Information in this section was contributed by Gerald Villoria
via Jonathan Romero and bamboot.
After you have completed the Rocket Launcher glitch to get more grenades,
continue press A, alternating Grenade Ammo. Switch out and it will fill
the rest of your invintory with about 200 rounds for each unused space.
Information in this section was contributed by Robbie
Croy.

For a walkthrough on this
title try these sites:
http://www.gamespot.com
http://www.cheatplanet.com